Consulting
Interactive systems, creative technology and cultural platforms
With more than three decades of work at the intersection of art, programming,
interactive systems and cultural production, I develop projects that require
the articulation of conceptual thinking, technical design and concrete implementation.
I approach technology as a form of sensitive construction: a way of organizing
relations between bodies, images, sounds, data, spaces, interfaces and institutions.
I work especially on projects where the technical dimension is a structural part
of the artwork, experience or platform.
I work on consulting, prototyping, technical direction and development processes
for artists, cultural institutions, educational teams, stage projects and research groups.

Areas of work
- interactive systems for installations, stage works and public experiences;
- prototypes with sensors, cameras, projections, sound, objects and physical interfaces;
- cultural, educational and institutional web platforms;
- digital tools for archives, visualization, mediation and publishing;
- AI-assisted workflows applied to cultural content;
- diagnosis, reformulation and stabilization of existing technological projects.
How I work
Diagnosis and architecture
I review the state of the project and its conceptual, technical and material needs.
From there, I define a possible architecture: components, technologies, risks,
implementation stages and production conditions.
Prototyping
I develop a first functional version to test behavior, interaction, stability
and the relevance of the system. The prototype allows decisions to be made
on a concrete basis.
Implementation
I develop or direct the construction of the final system: installation, platform,
tool, stage device, interface or workflow.
Formats
- technical consulting;
- functional prototype;
- technical direction;
- complete project development;
- diagnosis and rescue of existing projects.
Related projects
Pampa Azul
Design and development direction for an institutional and educational website
for Pampa Azul, articulating public communication, scientific outreach,
navigation, visual design and interactive experiences for different audiences.
Un Gólem en Buenos Aires
Interactive projection system for a children’s theatre play by Carina Toker,
based on drawings by Mirta Kupferminc and on the scenic activation of animations
and music through objects placed on a canvas.
La Máquina del Tiempo
Interactive installation for the Centro Cultural de la Ciencia — C3,
based on a physical pedaling interface that allowed visitors to navigate a timeline
from the Big Bang to the present.
Mágica Semilla
Digital animation and projection system for a children’s theatre play directed
by Eduardo García, integrating mapping, masks, puppets, marionettes and bodies
on stage.
Inspiraciones
Interactive live projection system for a poetic and musical stage work directed
by Valeria Kovadloff, conceived as an additional scenic presence capable of producing
visual spaces and non-traditional subtitles.